![]() The whole concept was certainly refined in later Quantic Dream games, but it works here for the most part. This attempts to recreate certain movements in a vaguely realistic manner. The QTE’s in Fahrenheit are driven through the use of analog sticks. They do play a big part in the game though, so I do need to address them. Yep, that means quick time events! If QTE’s aren’t really your thing, don’t shy away from Fahrenheit just yet. For those that haven’t, Quantic Dream games are best described as interactive movies. If you’ve played any of the aforementioned titles from Quantic Dream, you’ll know their games are somewhat unique. Most recently, it was given a remaster and release on IOS and Steam. Since it’s release, there are even more avenues available for players to experience this game. These same developers would go on to bring us games such as Heavy Rain, Beyond Two Souls and Detroit: Become Human. Published by Atari, it was first released for the PlayStation 2, original Xbox and PC. More so than I anticipated.įahrenheit is the early handiwork of Quantic Dream. Instead, it becomes wilder and larger than life. ![]() It has an intriguing story from the get-go, which doesn’t falter as time goes on. Introducing Fahrenheit or is it Indigo Prophecy?įor me, Fahrenheit (Indigo Prophecy in America) captures the essence of what makes a narrative-driven, action-adventure game great. When a game leaves me more intrigued over what’s occurring in its fictional universe than my own vanilla existence, it’s a winner. Stack all of that together and there’s a game which blows my mind and rocks my world. Games with three-dimensional characters, aesthetically pleasing worlds, and kick-ass drama. I also love games with rich, beautifully composed and imaginative stories. Sometimes though, I love to indulge in the complete opposite. ![]() I want to joyfully jostle the pretty shapes and colours on my controller. I like it when these games spoonfeed me simplicity. They’re not going to be taking home gold when it comes to my emotional investment in them though. Honda and now we’re going to have an hour-long workshop on how that makes us feel? Count me out!ĭon’t get me wrong, games like this are great! They have their own unique charm. The type of game where I don’t need to ponder over a storyline or empathise with a character’s mindset. Loosely speaking, I’m referring to platformers, beat-em-ups, shoot-em-ups and mindlessly pawing at the controller- em-ups. First of all, we’ve got your basic run of the mill, relatively transparent games. ![]()
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